Correspondence Chess can be played in two ways.
Features can be accessed via the Play-> Correspondence Chess
menus, or by simply using
To use these features, a database of the type "Correspondence chess" has to be opened. If you do not have such a database, or Scid has not created one for you, just create a new database and set its type to "Correspondence chess" via the Maintenance. Setting the type is important as Scid will recognise the database for synchronisation by this type. As this database is empty after the creation Scid will treat all correspondence chess games it receives at first synchronisation as new games and append them to this database.
If no database of the type "Correspondence chess" is currently opened Scid will prompt you to do so, but do not open more than one database of this type as Scid will not know which one to use.
Once everything is set up correctly, Correspondence Chess functions can be accessed using the following buttons
See also Correspondence Icons and Status Indicators.
Correspondence Chess within Scid is based upon a normal Scid database that holds the games and some helpers external to Scid that handle the "non-chess-parts". These tools and parameters must be set up once, and are stored afterwards for future use.
The configuration dialog is found in
Depending wether you play correspondence chess via eMail or via a chess server the actual retrieval process differs slightly. Generally it results in a set of games in PGN format located in Scids Inbox directory. This offers also the possibility of automatic retrieval via external software.
Once the games are in Scids Inbox invoking
Correspondence Chess via eMail describes the details for the usage of eMail, while in Correspondence Chess via Chess Servers describes the same for correspondence chess servers.
After games are retrieved they are loaded to Scids clipboard database
and new moves are added and stored in the correspondence chess
database opened. The most convenient way to step through the games is
by the two buttons and which
go to the previous and the next game, respectively. The difference to
the functions from the
Note that a header search is required incorporating some fields that
are not indexed by Scid. Hence, storing your correspondence chess
games in a huge reference database might not be advisable as the
search times may be quite long. If you play a lot and your own
database gets quite large, search times can be reduced by moving
finished games to an archive database, or by just createing a new
database for the ongoing games. Scid will treat all games not existing
in the correspondence chess database already as new games and add them
automatically. Hence, it is sufficient to open an empty database of
type "Correspondence chess" and call
Equivalent to the two buttons mentinoned are the items
An alternate way to jump to a specific game is by double clicking on it within the game list.
Note that if you set up your player names correctly (by means of
All analysis features can be used for correspondence chess games. Variations, annotations etc. can be added just like in normal game analysis. Once finished, Scid will take the last half move added to the game and treat it as the current move to send. No checking wether only one half a move was added or which side to move is done here, hence, only one half move to the mainline must be added! In case a chess server is used Scid also sends the last comment added to the server which might be usefull for communication with the opponent. In eMail chess this can be done by the normal mail message, so there all commments are stripped off.
Pressing the Send button will have Scid to
determine the type of the correspondence chess game displayed (eMail or
a server game) and call either your eMail program or the external send
tool to submit your move. Calling