Index -
Contents -
Home
Correspondence Icons and Status Indicators
To shorten the display, a set of icons is used in the game list. Some
of them are only present in certain circumstances, some are only valid
for Xfcc based games, some for eMail based games. These indicators are
stored internally and are restored to the last update from the server
if no interet connection is available.
is shown if the game list was refreshed
from the server within the current Scid session. The tool tip for
this icon shows date and time of the last refresh.
indicates, that Xfcc status icons are
restored from saved results. No update has taken place in the
current Scid session. The tool tip for this icon shows date and
time of the last refresh.
This is an eMail based game. In those
games many of the status flags used in Xfcc-based games are not
available due to the limitation of the medium.
Its your move. Note: this status is only updated if you
synchronise your games with the server, that is, it always refers
to the servers status at last syncronisation.
Its the opponents move. Note: this status is only updated if you
synchronise your games with the server, that is, it always refers
to the servers status at last syncronisation.
Peace was agreed by a draw.
The use of opening books is allowed for this game.
The use of databases is allowed for this game.
The use of endgame tablebases (e.g. Nalimov tablebases etc.) is
allowed for this game.
Chess Engines are allowed for this game. Sometimes these games are
also refered to as "Advanced Chess".
Your opponent ran out of time. You may claim a win on time.
Your oppenent sent a message along with his last move. Check the
game notation.
In Xfcc games, each opponents country may be displayed by the
associated flag, if the server provides that information. For eMail
based games this can be achieved by adding additional PGN tags for
whiteCountry and blackCountry, each followed by the
international three letter country code according to ISO 3166-1
(e.g. "EUR"
, "USA"
, "GBR"
, "FRA"
, "RUS"
, "CHN"
...).
See also the chapter Correspondence Chess for
general information.